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Orbit Mix [WORKING TITLE]

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Devlog

  • ๐Ÿ‘๐Ÿ‘๐Ÿ‘ ONLINE MULTIPLAYER FINALLY WORKS ๐Ÿ‘๐Ÿ‘๐Ÿ‘
    April 17, 2026 by Swordie McSword
    That's it. That's the news. After weeks of trying to iron away at figuring out how to make (somewhat) seamless online multiplayer mode for Orbit Mix, it finally happened. I'll edit this post talking a... Continue reading
  • Orbit Mix 0.3.4-a, Online Mode Mistakes, Skills, and Particle Effects!
    April 17, 2026 by Swordie McSword
    At long last... the game has a proper title screen. It can be better, but at least it feels more dynamic. So, after bashing my head against the keyboard trying to figure out how to incorporate online... Continue reading
  • Orbit Mix 0.2.0-a, Graphics, LAN, Fixes, and Talking!
    April 10, 2026 by Swordie McSword
    Oh my LORD this update was a fat one. I'm still on my first milestone, believe it or not, but I wanted to beautify the game somewhat after making my graphical mockups. Seriously, what an upgrade: But... Continue reading
  • Orbit Mix 0.1.0-a, Fixing a major flaw and adding a new CPU!
    April 03, 2026 by Swordie McSword
    After testing this game and trouncing the Giant CPU player (the hardest CPU before) by doing nothing, I realized... wow, that's a real bad design flaw on my part! I don't know how I missed that, I gue... Continue reading
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Updated 24 days ago